Nonny de la Peña, Eugene Chung illuminate the Engadget Experience

Virtual reality captured the mainstream's imagination in the 1990s, but ultimately failed to deliver on the the medium's potential. Fast forward more than two decades and VR is once again the next big thing. With far more advanced hardware and billio…

Apply now for Engadget’s $500,000 immersive art program

We're just two days away from the official deadline to apply for Engadget's unreal arts program for unreal times. But what is time, really?

In the spirit of breaking with convention, we've extended the deadline to apply for Engadget's Alternate Real…

Meet the people behind Engadget’s $500,000 immersive art grant

Just over a month ago, I announced the Engadget Alternate Realities grant program, an initiative aimed at funding art projects that embrace new media and immersive technologies. With just two weeks left until our submission deadline (June 30th, 2017)…

We’re giving away $500,000 to foster art and technology

Last summer something happened. Seemingly out of nowhere, a 21-year-old Japanese video game franchise became a 21st-century runaway hit with the help of the smartphone. After years of hype around the return of virtual reality, Pokemon Go leap-frogged…